6/2/2026
Technical Artist – Magic Madness VR
We’re looking for a Technical Artist to help us optimize and evolve Magic Madness VR - a fast-paced multiplayer VR game available on Steam - and port it from PC VR to standalone VR.
Focus Areas: Unreal Engine | Virtual Reality | Optimization | Shaders & VFX | Prague
About Magic Madness VR
Magic Madness VR is the ultimate PvP experience in VR - a fast-paced multiplayer game where up to four players battle each other using the raw powers of fire, water, earth, metal and wood.
Master unique spells, adapt to dynamic arenas, and outwit your opponents in a test of skill, strategy and reflexes. Every element comes with its own playstyle:
- Fire - passion, destruction, transformation
- Water - flow, control, adaptability
- Earth - strength, stability, defense
- Metal - precision, sharpness, aggression
- Wood - growth, support, versatility
Magic Madness VR launched on Steam (PC VR) in March 2025 and is now in active development, with new content, balancing and a standalone VR port on the way. The game is built in Unreal Engine 5 by a small, focused team in the center of Prague.
We’re a Prague-based VR studio (Victoria VR) and Magic Madness VR is our flagship game. You’ll be joining the core team shaping its future.
YOUR ROLE
As a Technical Artist, you'll primarily focus on optimization and porting our PC VR project to standalone VR. Over time you'll also take ownership of VFX, shaders and rendering / performance work.
You'll be the bridge between art and engineering and won't be limited to a narrow feature set - we're looking for someone who:
- understands real-time rendering and performance constraints
- is comfortable working with complex Unreal Engine systems
- can take ownership of their part of the product
TECH STACK
Engine & Tools
- Unreal Engine 5
- Unreal Insights, RenderDoc or any other profiling tools
- Blender / Maya / 3ds Max
Related Systems
- Shaders & VFX (Niagara, Material Editor)
- Mobile / NATIVE VR pipelines
- CPU/GPU profiling and optimization
WHAT YOU'LL WORK ON
- Profiling and optimizing the game on CPU and GPU (Unreal Insights, RenderDoc)
- Porting Magic Madness VR from PC VR to standalone VR (Quest-class hardware)
- Building and tuning shaders and VFX in Unreal Engine
- Working with environments / level content to balance visual quality and performance
- Defining performance budgets, guidelines and best practices
- Collaborating with engineers, environment artists and level designers
WHAT WE'RE LOOKING FOR
- Experience in Tech Art
- Strong Unreal Engine experience
- Profiling and CPU/GPU optimization skills (Unreal Insights, RenderDoc, etc.)
- Experience with shaders and VFX
- Knowledge of Blender, Maya or 3ds Max
- Experience with environments / level content creation
- Experience with mobile projects
- Understanding of computer graphics principles
- Good communication skills
- Availability to work on-site in Prague
BONUS POINTS / NICE TO HAVE
- Experience working on VR projects
- Knowledge of Python or C++
- Experience with standalone VR hardware (Quest, Pico)
- Experience with tools / pipeline development around Unreal Engine
WHAT WE OFFER
- On-site work in Prague (Wenceslas Square)
- Freelance cooperation
- Compensation based on experience
- Work on our flagship VR PvP game Magic Madness VR
- Direct impact on how the game looks and runs on PC VR and standalone headsets
- Direct communication and minimal bureaucracy
Learn More About Us
- Website: https://www.victoriavr.com
- Magic Madness VR: https://magicmadnessvr.com
Interested?
Send us a message with your CV / LinkedIn profile and portfolio / showreel to: [email protected]