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11/6/2026

Sound Designer – Magic Madness VR (On-site, Prague)

Victoria VR · Prague · Freelance, on-site

Victoria VR is building Magic Madness VR, a multiplayer PvP game in Early Access on Steam. In a VR arena, players rely on sound to locate threats, read spells and react in time. We are looking for a Sound Designer who can create distinctive sounds and make them work reliably in the game.

What you will do

  • Design and edit sound effects, Foley, dialogue and music assets for gameplay and other project needs.
  • Implement and iterate on audio in Unreal Engine 5, including spatial positioning, triggering, mixing and performance.
  • Build and maintain clear audio assets, naming conventions and workflows with the existing audio team.
  • Work with designers, artists and engineers to make audio support player feedback and the game's visual style.
  • Test audio in VR, troubleshoot issues and improve the result through playtesting.

What we are looking for

  • At least three years of experience in sound design or audio production, ideally for games.
  • Hands-on experience implementing interactive audio in Unreal Engine 5, including Blueprints and native audio tools such as MetaSounds.
  • A strong grasp of 3D spatial audio, attenuation, occlusion, dynamic mixing and the performance constraints of VR.
  • Proficiency with a professional DAW and the ability to edit, process, organise and deliver clean game-ready assets. Experience with REAPER or Ableton Live is welcome; neither specific licence is required.
  • Skill in creating original effects from recordings and licensed source libraries, and in organising and searching assets. Experience with Soundly is useful.
  • The ability to debug audio behaviour in an engine and communicate clearly across disciplines.
  • A portfolio that shows both sound design and in-engine implementation.

Nice to have

  • Experience with interactive music systems and music production for games.
  • Experience recording and editing voice, field recordings or Foley.
  • Familiarity with binaural or ambisonic workflows and audio accessibility in VR.
  • Experience with audio profiling, version control and production planning tools.

Why join us

  • Work on a playable VR game with direct player feedback.
  • Help shape how audio communicates gameplay in a small, collaborative team.
  • Work from our office near Wenceslas Square in central Prague.

How to apply

Send us a demo reel and portfolio link. Please include an example of audio implemented in a game engine, if you have one, and let us know whether you own a VR headset. A short test task is part of the selection process.

Learn More About Us

Interested?

Send us a message with your CV / LinkedIn profile to: [email protected]