9/24/2026

Meta Connect 2026: The Industry Is Moving in Our Direction
Earlier this year, we looked ahead to Meta Connect 2026 and explored what an increasingly AI-driven future for VR could mean for Victoria VR.
Now, many of those ideas are becoming much more concrete.
Meta Connect 2026 brought new developments around VR hardware, AI and spatial computing. For us, the most interesting part is not any single announcement.
It is seeing several areas we have already been investing in become increasingly important across the wider XR industry.
Our Move to Standalone VR Is Part of a Bigger Direction
We have already announced that Magic Madness VR is coming to Meta Quest with cross-platform multiplayer.
That move is about much more than simply releasing the game on another platform.
Standalone VR removes one of the biggest barriers to entering immersive experiences: the need for a gaming PC.
Meta's latest announcements, including Meta VR Glasses, continue to show hardware moving toward lighter and more accessible forms of VR, while maintaining compatibility with the existing Quest ecosystem.
For us, that reinforces the importance of building Magic Madness for standalone VR now.
The goal is simple: make it easier for more players to enter the game, while building on technology that can continue evolving alongside the hardware.
AI Inside Virtual Worlds
AI is another area where our work is already moving beyond traditional use cases.
Through the Victoria VR AI Hub, we are developing AI Gaming Agents that can enter matches, use different strategies and interact with gameplay systems.
But the value is not only in having AI play the game.
Their behaviour can help us understand how the game itself works.
Which strategies appear repeatedly? Where do fights happen? Which areas are ignored? How does movement influence match pacing? How do different playstyles interact with the environment?
This turns AI Agents into another layer of gameplay data.
As AI becomes more deeply connected with immersive technology, we believe intelligent virtual characters will become increasingly capable of understanding and interacting with the worlds around them.
For Victoria VR, that is an area we are already actively exploring.
AI Can Also Change How Virtual Worlds Are Created
The second part of that direction is creation.
Through our AI Builder, we are working toward making interactive 3D creation significantly more accessible.
The idea is to reduce the technical gap between having an idea and being able to build it.
Instead of requiring every creator to understand complex development tools from the beginning, AI can help translate natural language into environments, logic and interactive experiences.
Our recent AI Builder Hackathon is helping push this direction forward, with participants building projects around prompt-to-world creation, intelligent NPCs, procedural environments and AI-generated gameplay systems.
This is where we see one of the biggest opportunities for AI in immersive technology.
AI can exist inside a virtual experience, and AI can help create the experience itself.
Those are two sides of the same future.
Building for Where XR Is Going
Meta Connect did not change the direction of Victoria VR.
It reinforced several areas we have already been investing in.
We are bringing our game to standalone VR.
We are developing AI as an active participant inside gameplay.
We are using AI behaviour to learn more about virtual environments.
And we are developing tools designed to make interactive 3D creation easier.
The broader XR industry is now moving further toward lighter hardware, more intelligent virtual experiences and AI-assisted creation.
For Victoria VR, that makes the opportunity ahead increasingly clear.
Virtual worlds should become easier to access, easier to build and more intelligent once you are inside them.
That is what we are building towards.